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[UWP] Universal Windows Platform build crashes when using Application.Op...
Reproduction steps:1. Open project "UniversalWindowsPlatform_OpenURL_Crash.zip?"2. Open Scene "SampleScene"3. Open Build Settings in... Read more
[WSA ] Build and Run does not launch an UWP build when using VS2017 Upda...
Steps to reproduce:1. Create a project2. Switch platform to Windows Store3. Create a password protected certificate4. Build and Run5... Read more
[WSA] isNetworkError always return true when running an UWP app on x86 a...
Steps to reproduce:1. Open the attached project (webrequestCheck.zip)2. Open the "a" scene3. Switch platform to Windows Store4. Buil... Read more
[UWP] File.OpenAsync/DataReader.LoadAsync hangs when file is in Streamin...
How to reproduce:1. Open the attached project and load the Scenes/test project and switch platform to UWP2. Build project (Include t... Read more
[UWP][UI] Cursor is replaced with a black square when Cursor.SetCursor()...
How to reproduce:1. Open the attached "UWP_Cursor_Repro.zip" project2. Build and run to UWP (with Executable build type)3. Click on ... Read more
[UWP][.NET] Build process fails to include System.Security.dll when buil...
Steps to reproduce:1. Download attached project2. Build for UWP with .NET backend Actual results: Build fails with error:Microsoft (... Read more
[UWP] Camera.stereoEnabled returns false with Stereo Display (non head-m...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build project on .NET or IL2CPP backend4. Build VS soluti... Read more
Proxy bypass list is not honored neither by UnityWebRequest nor by Syste...
When using proxy bypass in Windows proxy settings, it is not honored by UnityWebRequest or System.Net.Http when run on Universal Win... Read more
[WSA] Application.isMobilePlatform always returns true for UWP/WSA platform
Steps to reproduce:1. Open the attached project (Application.isMobilePlatform.zip)2. Switch platform to Windows Store3. Open the tes... Read more
[WSA] Unable to load DLL 'advapi32.dll' when running an app at runtime a...
Steps to reproduce:1. Open the attached project (WebRequestIl2cppBug.zip)2. Switch platform to Windows Store3. Build for WSA Univers... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS