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Solid green rectangles drawn using the Mesh API are of uneven thickness
Steps to reproduce:1. Download and open "New Unity Project.zip"2. Click on Window > UI Toolkit > TextDebugWindow3. Use mouse w... Read more
UIElements layout does not match IMGUI
How to reproduce:1. Open attached project ("1182513R.zip")2. Open Bug Report window (Window->BUG REPORT ====)3. Click on IMGUI Bu... Read more
UIElements box.style.borderWidth property is not updated in the Editor w...
How to reproduce:1. Open attached "project-1167305.zip" project2. In the Editor select "Window" -> "UIElements" -> "ExampleWin... Read more
[UI Element] Incorrect icon for the .USS and .uXML file appers in the pr...
What happened: The icon for the .USS and .uXML file appears as a unity icon with grey background whereas it should appear as a white... Read more
[Tile Map] Default cursor doesn't change to resize cursor on hovering ov...
Steps To Reproduce: 1. Create a Project2. Window > Package Manager > Tilemap > Import3. Window > 2D > Tile Palette4. ... Read more
[UiElements] Generated UXML schema files are missing the definition for ...
How to reproduce:1. Create a UXML file with Rider and the UIElements schema files applied2. Add a VisualElement with a class propert... Read more
[UIR] Artifacts appear on the VisualElement Corners when border's Width ...
How to reproduce:1. Open the attached "1420601_Repro.zip" project2. Double-click on "RoundedBorderArtifacts" Asset in the Assets fol... Read more
Silent Crash when selecting a Profiler Module
How to reproduce:1. Create a new unity project2. Analysis > Profiler3. Open Profiler Module dropdown4. Select a Profiling module ... Read more
[UIElements] Final slider value field is not present for VisualElements ...
Final slider value field is not present for VisualElements Container. Refer the attached screenshot Steps to reproduce1) Open attach... Read more
[UIR] UI Toolkit Image content is off by one pixel when the Scalling in ...
How to reproduce:1. Open the user's attached project2. Enter the Play mode3. Observe the sides of the image displayed in the Game vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS