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PointerDownEvent doesn't register double-clicks
Reproduction steps:1. Download and open the attached "UIToolkit Bug.zip" project2. Enter "Play" mode3. Double-click on the red squar... Read more
Prefab font is different from previous versions in the Prefab Title, Pos...
Steps to reproduce:1. Open any project2. Create a new GameObject in the scene (Right-click in Hierarchy -> 3D Object -> Cube)3... Read more
USS file parsing stops when it encounters an unknown CSS parameter
Reproduction steps:1. Open attached project "1312500.zip"2. Open "TestStyleSheet.uss" from the Assets folder in any code editor (e.g... Read more
Crash on 'ModuleMetadata_CUSTOM_GetModuleIncludeSettingForObject' or err...
How to reproduce:1. Open the attached project (SerializedReferenceCrash.zip)2. In the Project window, select the 'Graph' Asset3. Ope... Read more
[UIR] R32G32B32A32_SFloat Not Supported on OpenGL ES 3.0 and 3.1
With OpenGL ES 3.0 and 3.1, when the device supportes texture sampling from the vertex shader, we store the shader info data in a RG... Read more
[UIToolkit] [Search] NullReferenceException is thrown on enabling 'UI To...
On enabling 'UI Toolkit Live Reload' option in the maximized 'Search' window, NullReferenceException is thrown in console. Refer att... Read more
[UI Toolkit] NullReferenceException when using BindingExtensions.TrackPr...
How to reproduce:1. Open the project "UIToolkit-PropertyField-RightClick.zip"2. Select the "New Scriptable Object UI Toolkit" asset ... Read more
[UI Toolkit] PropertyField.RegisterValueChangeCallback is never called o...
How to reproduce:1. Open the "UIToolkit-PropertyField-RightClick.zip" project2. Select the "New Scriptable Object UI Toolkit" asset3... Read more
UXML Inspector preview never clears its panel
Steps to reproduce:1) Create a custom Visual Element that can be added to UXML2) Register a callback for DetatchFromPanelEvent and a... Read more
The UI Toolkit package doesn't get removed when upgrading the project to...
How to reproduce:1. Open the attached '1340775.zip' project in 2021.2.0a4 or above2. Observe the Console Expected result: The UI Too... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS