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[Canvas] Destroying canvas causes memory leak
Reproduction steps: 1. Open attached project 2. Open and play the "GUILeak" scene 3. There is a "GUILeak" object in the scene that w... Read more
Setting Selectable.colors allocates memory
Steps to reproduce: 1. Open attached project "SetColor.zip" 2. Open scene "repro" 3. Open "SetColorAlloc.cs" script and notice that... Read more
Button with animator is not working after setting it not active and acti...
How to reproduce: 1. Open the attached project 2. Open and play BugScene scene 3. Click on the button in the left (The button has an... Read more
[InputField][DecimalNumber] Input field doesn't clear when text is highl...
Reproduction steps(GIF attached): 1. Open attached project. 2. Open and play "Scene" scene. 3. Click on input field with first mouse... Read more
AddListener does not refresh list of listeners in inspector
Steps to reproduce: 1. Open attached project "AddEventBug.zip" 2. Open scene "repro" 3. Open script "Repro.cs" 4. Notice that butto... Read more
RectTranfrom values of prefab with Canvas are lost after instantiation
How to reproduce: 1. Open the attached project 2. Open and play test scene (it has Test.cs script on Canvas GO which load and instan... Read more
Custom shadered image is not rendered while in a parent's mask
Repro steps: 1) Open the project and Main scene 2) Play it and notice only one bar updates 3) Select Background->Masked->Panel and u... Read more
[OldGUI] GUIText has line spacing is way smaller compared to previous ve...
Steps to reproduce: 1. Open attached project 2. Open 'game' scene 3. Notice how the smaller line spaces affect the text (for exampl... Read more
UI Text disappears on editor focus change due to editor DLL
How to reproduce: 1. Open provided example project 2. Open Assets/TestScene.unity 3. Double-click "HUD" game object to bring it into... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
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- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard