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EventSystem Update does not ignore disabled objects
Reproduction steps:1) Open users attached project and proceed to scene "TestCanvas".2) Open profiler window and head into playmode. ... Read more
2D Rect Mask Skews Children Instead of Rotating With Them
Steps to reproduce:1. Open attached project2. Open "Repro" scene3. Select "Canvas/Mask" in the hierarchy4. Try to rotate "Masks" Z a... Read more
Canvas do not switch to the chosen Sorting Layer
To reproduce:1. Open attached project2. Open scene3. Select Canvas4. Try to change sorting layer5. Notice that it's impossible to sw... Read more
Adding "Fixed column count" constraint to "Grid Layout Group
To reproduce:1. Open attached project2. Open test3. There are two panels - "Panel-Wrong" and "Panel-ok". The only difference between... Read more
UI Text flickers when scrolling
To reproduce:1. Open attached project2. Open ShellrootBeta scene3. Press play4. Scroll up and down5. Notice the text 'Penguinmarcher... Read more
A newline character gets added to the input field after/if it was resele...
To reproduce:1. Open the attached project2. Open the ActivateInputFieldTest.unity scene. Notice how the input field is scripted to r... Read more
When an input field is selected/activated from within Start(), onEndEdit...
To reproduce:1. Open the attached project2. Open the InputFieldOnEndEditTest1.unity scene. Notice that:a) the input field is scripte... Read more
Preserve aspect should not show up when there's no sprite
Steps to reproduce : - create an Image- remove the Source Image and notice the Preserve Aspect option is still there Read more
Mask is not anti-aliased, contains visible jagged edges
Steps to reproduce:1. open attached project2. press play (optional, but center camera) Red - maskWhite - image Expected: both mask a... Read more
[Standalone][DX9] UI disappears when triggering a resolution change (5.2...
Repro steps:1)Open the attached project and add cube to the existing scene2) Build the project using DX9 rendering.3) Run the execut... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS