Search Issue Tracker
Graphic Raycaster wrongly blocks UI objects in World Space render mode
To reproduce this issue: 1. Open the attached project2. Open 'worldspace' scene3. Notice in the 'Canvas' that Render Mode is: World ... Read more
Some objects in the inspector render on one another in Canvas Scaler
To reproduce this issue: 1. Open the attached project2. Open 'canvas scaler' scene3. Select Canvas in the hierarchy4. Make Sure UI S... Read more
[GraphicRaycaster] inconsistent behavior between 2D and 3D colliders beh...
Reproduction steps(GIF attached):1. Open "UI" project.2. Open "scene" scene.3. Check "1", "2", "3", "4" game objects collider types ... Read more
Text component disappears after several indentations when alignment is s...
Steps to reproduce: 1) open attached project2) scene 'm'3) select text element4) add a lot of 'tab' indentation or spam 'tab' and 'd... Read more
Upgrading project to 5.1 no UI elements appear in Scene view
Works fine on 5.0 and 5.2; Opening project with 5.1, UI elements are not rendered in Scene view, though Game view renders UI element... Read more
Text caret is not visible on iOS
1. Open attached project2. Build for iOS3. Press "1." field and write some text4. There will be no visible caret on TextField Note: ... Read more
[InputField] Some types of input field have their Character length lower...
Steps to reproduce: 1. Open attached project2. Open scene "main"3. Run it4. Click left "Set InputField.text = 120"5. Notice that val... Read more
uGUI: When I will fill the entire screen with the image, one dot at the ...
To reproduce:1. Open attached project2. Open Player setting3. Disable Use Direct3D 11 option4. Open game view5. Notice red line at t... Read more
Mouse input doesn't call touchscreen keyboard
Mouse input doesn't call touchscreen keyboard Selecting input field with physical mouse, which is connected to touchscreen device, t... Read more
Input field focus doesn't go off when physical mouse is connected to tou...
When physical mouse is connected to touchscreen device, it goes to "PC" mode.Selecting input field with touch input, touchscreen key... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS