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Input field cursor appears at the beginning of text on Windows phone 8
To reproduce: 1. Create an input field 2. Build & run for WP8 3. Tap the input field, enter some text 4. Deselect the input field 5.... Read more
ScrollRect vibrates with small, world space UIs
Reproduction steps: 1. Open attached "scrollrect_repro" Unity project. 2. Open and play "ScrollRect-UnitysVersion" scene. 3. Press ... Read more
UI ScrollRect: MissingReferenceException errors when building project
To reproduce: 1. Open attached project 2. Open Main Menu scene 3. Build project for Web Player or PC Standalone 4. Notice errors thr... Read more
Canvas Group alpha remains even after removing component
To reproduce: 1. Open attached project 2. Open test scene 3. Select GameObject in Hierarchy 4. Notice that alpha on Canvas Group is... Read more
Disabled input field crashes Unity when playing
To reproduce this bug: 1. Create a new project 2. Create an input field 3. Play 4. Stop 5. Disable input field in the hierarchy 6.... Read more
[Dropdown][Standalone] Country list does not appear in build
How to reproduce: 1. Open the attached project 2. Open and play the "PlayThis" scene 3. Notice the dropdown getting filled with the ... Read more
After deletion of UI Dropdown element NullReferenceException: (null) is...
To reproduce: 1.Create new Unit project. 2.Create Dropdown UI element. 3.Change it's Image component's Source image property from U... Read more
Unexpected scaling of dynamically instantiated ui prefab
To reproduce: 1. Open attached project 2. Open test scene 3. Press play 4. Enable PrefabContainerDisabled 5. Both PrefabContainerD... Read more
When only having UI Panel in the scene, EventSystem.Update() allocates 3...
To reproduce this issue: 1. Create a new project 2. Add UI Panel to scene ( Create->UI->Panel) 3. Play the scene 4. Open profiler 5... Read more
Cannot add Reference Resolution Component ot the Canvas
Steps to reproduce : - create a new project - create a Canvas - add the Reference Resolution component and notice it's not added *... Read more
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