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Script derived from Button type gets its OnClick event called twice
To reproduce: 1. Import "reprogui" package 2. Open scene guitests 3. Enter play mode 4. Click a button 5. Exit play mode and look at... Read more
Holding click on uGUI button does not stop other buttons being highlighted
Steps to reproduce: 1. Create two or more uGUI buttons 2. Mouse-over one of them 3. Press left mouse button and do not release 4. Dr... Read more
ContentSizeFitter shows misleading warning about being child of layout e...
To reproduce: 1. Open attached project 2. Open default scene 3. Select Text (ProblemPanel1 -> Text) 4. Notice that Ignore Layout is... Read more
uGUI doesn't work in flash build
Steps to repro: 1. Open the attached project 2. Build to flash 3. Observe that uGUI in flash build is not working Read more
When the Animator Component is above the button script, the 'Animator ha...
To reproduce this bug: 1. Create UI Button 2. Select Transition - Animation on Button script 3. Click 'Auto Generate Animation' 4. ... Read more
Reversing text wrapmode to wrap from ResizeBounds appears to have no effect
1. create text in scene 2. Observe how the text bounds are larger than the text "New Text" 3. in inspector go to wrap made and set t... Read more
navigation in 'auto layout' scene doesn't behave as expected
1. open scene and play 'auto layout' in uGUIprojectbeta7 2. click on 'button 1 long text' button 3. use arrow keys to navigate to th... Read more
Value changes are getting called on initialisation
Noticed that 'On Value Changed' is getting called on scene initialisation twice even though no value has been changed by a user. I'v... Read more
ScrollBar will position itself to the bottom of the content when items a...
To reproduce: 1. Open attached project 2. Open BUG scene 3. Press play 4. Press Add 10 5. Notice that when items are added scroll ba... Read more
NullReferenceException when adding Scroll Rect Component
Steps to reproduce : - create a new project - create a canvas and an empty game object - add the Scroll Rect Component to the game ... Read more
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