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Canvas size depends on the latest active game view aspect ratio for all...
To reproduce:1. Open attached project2. Switch between game view tabs with different aspect ratios Expected vs actual: canvas size w... Read more
UI Flickering
Reproduction project:1. Open User's project2. Deploy To device (Debugging mode enabled)3. Play Game until UI starts flickering Expec... Read more
EventTrigger Pointer Click events can't pass PointerEventData
All event triggers are of type UnityEvent<BaseEventData>, meaning you can use a method with a BaseEventData as a callback, but... Read more
Canvas Batching System Dirties Project User-Created Materials when using...
Steps to reproduce:1. Open user attached project2. Enable the "Rect Mask 2D" component on the "Panel" Gameobject3. Play the scene, t... Read more
Editing UI Text in Play mode with script causes Memory Leak (~30mb/s)
How to reproduce:1. Download attached project file2. Open "Intro" Scene and press Play Actual result: Memory usage climbs rapidly (a... Read more
Crash in "NullCheck(this_ptr=<unavailable>) at il2cpp-codegen"(IL2CPP) w...
Application crashes when input field is cleaned or text is added. Reproduction steps:1. Open the attached project.2. Build and run t... Read more
Sprite visuals are missing when changing Wrap mode of sprite back and forth
To reproduce:1. Open project attached2. In Project window, select TestSprite33. In Inspector window, make sure change sprite's Wrap ... Read more
Cannot rename objects in the scene when certain UI configuration is set
To reproduce:1. Open attached Unity project "Starship.zip"2. Open "title scene 4" scene4. Try to rename any object in the scene Resu... Read more
Rect Tool alt resize causes assertion, makes RectTransform unusable
Steps to reproduce:1. Download and open the attached project2. Start scaling the panel with the Rect Tool3. Hold the Alt key while s... Read more
[Undo] Unity crashes after undoing deleting prefab with UI element
Steps to repro: 1. Open attached project;2. Open Assets -> Scenes -> main.unity;3. In the Hierarchy expand UI -> Main Windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS