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Sub-canvas with "Override Sorting" enabled is not rendered after disabli...
How to reproduce:1. Open attached project "toggle-root-canvas.zip" and scene "toggle-root-canvas"2. In the Hierarchy window, select ... Read more
UI image remains masked when Canvas contains "Rect Mask 2D" component an...
How to reproduce:1. Open attached project "Rect_2D_mask_2.zip" and scene "SampleScene"2. Enter Play mode3. Observe Game View Expecte... Read more
Animated Gameobject Transforms have changed after upgrading project
The location of the animated exit button changes when updating from 2018.3.13f1 to 2019.2.0a12. Steps to reproduce- Open the attache... Read more
[UI] Lightmap preview exposure slider min and max values can be overridden
Steps to reproduce: 1. Open a new scene, and bake the lighting2. Navigate to Lighting Settings > Baked Lightmaps, and open the re... Read more
The Button is not fully visible in the Game window when adding it to the...
How to reproduce:1. Create a new project2. In the Hierarchy window add a Panel (right-click > UI > Panel)3. In the Inspector w... Read more
UI Layout is distorted when scaling using SizeDelta
Reproduction steps:1. Open user attached Project2. Press Play3. Press "Go"4. Enable Canvas > Dropdown Panel Example In the Hierar... Read more
Deleting a Scrollbar on the ScrollView causes scene to become dirty mult...
How to reproduce:1. Create a new Project2. Add UI > ScrollView to the Scene3. Add any UI element on the ScrollView > Viewport ... Read more
The version of Text Mesh Pro installed in new projects is behind the ver...
The Editor manifest for 2019.2 and 2019.3 contains an entry for Text Mesh Pro version 1.3.0. This is behind the current verified ver... Read more
Modifying "Image.sprite" of an existing Image, deforms it
Reproduction steps: 1. Open "IconRendering.zip" project2. Enter Play mode3. Wait until some Images are instantiated4. Notice that so... Read more
OnPointerClick from IPointerClickHandler does not work when a parent Gam...
Reproduction steps:1. Open the attached Project from "case_1148450-RemoveMe.zip"2. Open and Play "SampleScene"3. Click on the White ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS