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EventSystem.RaycastAll returns the result of the child canvas when its p...
How to reproduce:1. Open user-attached project “ui_test”2. Open the “SampleScene” scene3. Enter the Play Mode4. Click on the “Toggle... Read more
UI Components cause GC Allocation when enabled
Reproduction steps:1. Open users attached project2. Select File/Build and Run3. Select Window/Analysis/Profiler and set Player as a ... Read more
[uGUI] Input Field text can only be submitted using "enter" button
Reproduction steps:1. Create a new project2. Create an Input Field3. Enter Play Mode, select the Input Field and enter some text4. P... Read more
Undo resets "Rect Transform" position to wrong values and Anchors to def...
Reproduction steps: 1. Open "1132207" project2. Select "Fill"3. Set "Rect Transform" -> "Left"(-7.5) to '0'4. Undo5. Notice that ... Read more
The UI Scrollbar component blocks Prefab Mode in Play Mode
If you attempt to edit a prefab with a UI Scrollbar component attached while in playmode, you'll get the following warning: Prefab M... Read more
[UI] Letters are not fully visible in the text field when Vertical Overf...
To reproduce:1. Open attached project2. Change the size of the panel3. Notice the way it works Actual result: The Text truncate cuts... Read more
Functions called by UI Toggles before Start() resulting in NullReference...
Repro step:- download and open this project- press play- notice the Null Reference exceptions: NullReferenceException: Object refere... Read more
Hierarchy: search path display is obscured by the visibility icons area ...
Text which gives path info of gameobject from the hierarchy is clipping on typing in a search field. Repro steps: 1. Open a new proj... Read more
Nested Canvas is rendered twice when entering the Play Mode
How to reproduce:1. Open the user-attached project “Test”2. Enter the Play Mode3. Observe the two bottom squares Expected result: Th... Read more
AspectRatioFitter gives a warning when changing the Components Aspect Ra...
How to reproduce:1. Open the attached "1302464.zip" project2. Open the "SampleScene" Scene3. In the Hierarchy go to Canvas -> Con... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS