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The UI is not visible when resizing out of focus built Player window wit...
Reproduction steps:1. Open the “ReproProject“ project2. Build and run (File > Build And Run)3. Open File Explorer4. Resize the Pl... Read more
Dynamic text is rendered in the background when it is inside the <font> tag
How to reproduce:1. Open the “TextMeshPro - Debug.zip“ project2. Navigate to File → Build and Run3. Observe the green text Expected ... Read more
OnPointerExit and OnPointerEnter is mistakenly called when an overlappin...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. Enter Play Mode4. In the G... Read more
"SendMessage cannot be called during Awake, CheckConsistency, or OnValid...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. Enter Play Mode4. Observe ... Read more
OnBeginDrag is not called when the OnEndDrag was called in the same frame
How to reproduce:1. Open the user-attached project “EndDragMissingIssue”2. Open the “test” scene3. Enter the Play Mode4. Drag the wh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS