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The dropdown will not close when clicked outside of it
How to reproduce:1. Open the attached project “TestDropdown.zip”2. Enter Play Mode3. Click on the dropdown in the Game view4. Click ... Read more
Memory leaks stop textures from getting unloaded from memory when the te...
Reproduction steps:1. Open the attached project "SampleProject_2020"2. Open the “Assets/Scenes/SampleScene” scene3. Open the Memory ... Read more
ArgumentException is thrown when a "None" value is passed to a GameObjec...
Reproduction steps:1. Open the "IN-42644.zip" project2. Open “Assets/Scenes/SampleScene”3. Enter Play mode and observe the Console E... Read more
Slider Component Normal Color property does not change in Scene and Game...
Reproduction steps:1. Open the attached "SlideVSDropdown" project2. Open "Assets/Scenes/SampleScene.unity" scene3. In the Hierarchy ... Read more
Event System selecting a button in a UI prefab when a UI prefab it is op...
How to reproduce:1. Open the attached project: “IN-39068.zip”2. Open the “MainMenu“ scene3. Open the “Assets/Gameplay/Upgrade_System... Read more
Prefab Canvas Component corrupts GameObject rendering when "UI Environme...
How to reproduce:1. Open the “UI_Environment_Bug” project2. Set the “UI Environment” field to “SampleScene” (Edit > Project Setti... Read more
[TextMeshPro] Written text in Input Field gets deleted when inserting te...
How to reproduce:1. Build And Run the user’s attached “TMProValidationIssue.zip” project on a mobile device2. Focus input field and ... Read more
Input Field stays selected in EventSystem when Input Field becomes inactive
Reproduction steps:1. Open project “My project”2. Open scene “Main”3. Enter Play mode4. Click on the Input Field on the left and obs... Read more
Button triggers another Button when multiple Canvases are used in multip...
How to reproduce:1. Open the “Multi_Canvas_Game_View_Bug“ project2. Open the “SampleScene”3. Make sure to have 2 Game views open for... Read more
Raycast is offset when using alphaHitTestMinimumThreshold with "Tight" M...
How to reproduce:1. Open the attached project "AlphaThresholdBug.zip"2. Enter Play Mode3. Hover with the mouse over the top of the "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS