Search Issue Tracker
Crash on ScriptingGetComponentsOfTypeFromGameObjectFastPath when overrid...
--> Use the Timeline package (minimum version 1.2.0) to reproduce the bug. <-- How to reproduce:1. Open attached project "Case... Read more
[Timeline] Clip Timing Start time can be set to a negative time, when se...
To reproduce:1. Open attached project.2. Open Timeline window.3. In Project window, select "Cube_TimelineTimeline".4. In Timeline wi... Read more
[Timeline] Pasting same Track from Timeline A to Timeline B more than on...
How to reproduce:1. Open the attached "TimelineBugPaste" project and "Repro" scene2. Make sure that Timeline window is open and sele... Read more
Warning appears when undoing creation of timeline which added Playable D...
Reproduction steps:1. Create new project.2. Create empty GameObject.3. Open Timeline windows and create track for selecte object.4. ... Read more
Sub particles aren't being activated in preview mode
repro:- import the unitypackage- open the scene and the timeline- scrub the control track Subn emitter is never launched, in playmod... Read more
[Timeline] Animation Clip offset issue when dragging from the project vi...
- Create an animation track- Create an override track for the previous Animation track- Open the Project tab, start dragging an Anim... Read more
[Timeline] Object transforms reset to initial values when deselected
Steps to reproduce:1. Open attached Unity Project "TimelineBug.zip"2. Load Scene "Room1"3. Select Cube in the Hierarchy4. Open Windo... Read more
Errors "NullReferenceException: Object reference not set..." appear afte...
Reproduction steps:1. Open project attached (or create new one).2. Create new object and timeline for it.3. Create animation.4. Add ... Read more
Toolbar Icons in the Timeline window appear distorted when opening a Tim...
How to reproduce:1. Create a new project2. Download the com.unity.timeline package (Window > Package Manager > Unity Registry)... Read more
Changing the value for Wrap Mode on a Playable Director doesn't mark it ...
Reproduction Steps:1. Import attached project.2. Open "Test" scene.3. In Hierarchy, select "Playable Director".4. In Inspector, chan... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS