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[Editor Windows] YAMLMerge tool occasionally exiting without any warning...
How to reproduce:1. Download the project2. Open "TestMerge_2018.3.11" Expected result: an error is thrown "Error parsing file 'Empty... Read more
Shortcut Manager - Error when dismissing context menu while text input f...
If you right click to open the context menu while editing a shortcut, then click outside the context menu to dismiss it, an error wi... Read more
Artifact in search box when window scaling is above 100
If you have your Windows scaling set above 100%, there will be a small band of pixels shown in the search boxes used throughout the ... Read more
Error when switching scenes while the Editor section of Project Settings...
Error when switching scenes while the Editor section of Project Settings is open If you have the Project Settings window open on the... Read more
Editor windows respond to mouse events outside the window
It seems as though editor windows will sometimes respond to mouse events outside the window area. If you drag an editor window, then... Read more
Duplicating points in Line Renderer component with ctrl + D shortcut res...
Steps to reproduce: 1. Download the attached project and open SampleScene2. Select LineRenderer game object3. Enter edit mode4. Clic... Read more
Rich text bold formatting is broken for the Inter font
The rich text bold formatting is broken for the Inter font. We and our users depend on this formatting to work for various layouts. ... Read more
Console Window contents disappear when a certain Debug.Log message is cl...
How to reproduce:1. Open the attached project "ConsoleError_ReproProject.zip" and scene "SampleScene"2. Enter Play Mode3. Click the ... Read more
Move gizmo glitches when moving the camers close to a smaller object
I placed a small mushroom in the scene and snapped the camera to the scene view to frame the mushroom (CTRL+SHIFT+F)The gizmos glitc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS