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Screen.dpi is not consistent in the Editor when using monitors of differ...
Steps to reproduce:1. Make sure you have monitors of different DPI scalings (e.g 4k and 1080p)2. Download and open the attached proj... Read more
Changing Editor's color trough color picker causes InvalidOperationExcep...
To reproduce: 1.Download and open "897763ColorPickerBug.zip" project.2.Go to Edit->Preferences->Colors.3.Press on any color sl... Read more
[UI Elements]"`UnityEngine.IStylePainter' is inaccessible due to its pro...
[Editor UI]"`UnityEngine.IStylePainter' is inaccessible due to its protection level" exception Steps to Reproduce:1. Create a new pr... Read more
Opening menus with Alt+button (e.g W for window) during play mode locks ...
Steps to reproduce:1. Download and open the attached project2. Open scene "ThirdPerson"3. Press play4. Press Alt+W Expected result: ... Read more
Unable to drag folder/sprite into Assets on Win10
Unable to drag folder/sprite into Assets on Win10 1. Try to drag a folder/sprite from a Windows Explorer window into Assets Expected... Read more
Assert.IsNotNull fails with not null object
How to reproduce:1. Open the attached project2. Open the Test Runner3. Run the Assembly-CSharp-Editor.dll -> Mygame -> Tests -... Read more
Cannot mouse scroll trough list exceeding screen heights when using Cust...
1. Open the attached project and "Repro" scene2. Go to Example --> Scroll3. Press on a "Cube" Dropdown button Expected result: Li... Read more
2017.3 Regression in mesh memory size usage
1. What happenedProfiler reports mesh memory size at around 8-9 MBs for the given scene, while other versions (17.1, 17.2, 18.1) hav... Read more
Playmaker editor: renaming state loses focus after character pressed (v2)
1. What happenedWhen trying to rename a state in the Playmayker Editor window, the state loses focus after first character btn is pr... Read more
"Rewired" asset becomes corrupted when Unity enters Play mode second time
To reproduce: 1. Download attached project "CrashTest.zip" and open in Unity2. Open "Test" scene3. Enter to Play modeNote: Observe t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS