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[Windows 7] Local cache server can't connect
Reproduction steps: 1. Create a New Project2. Enable the Local Cache Server3. Exit the Editor4. Open the same project5. Look at the ... Read more
Loading time when opening a Project is increased
How to reproduce:1. Create and reopen the Project in any of our supported Versions2. Create and reopen the Project in 5.6 Version3. ... Read more
Custom cursor flickering in Editor window when in play mode
How to reproduce:1. Open the attached project "994231cursor.zip"2. Open scene Assets/"test harvest action"3. Enter Play mode4. Move ... Read more
Project crashes when checking for update if project is first time loaded
Steps to reproduce:1. If pro user launch Unity using Command Prompt with -force-free argument2. Create new project3. If Editor doesn... Read more
[UI] Lighting window's UI is corrupted and NullReferenceException is sho...
Steps to repro: 1. Open attached project and 't1' scene;2. Open Lighting window (Window>Lighting>Settings);3. Open 'Global Map... Read more
[UI Element] Drop-down icon is overlapping with the text under Editor Co...
Text gets clipped with a dropdown icon when a long text is selected under Editor Controls properties ( eg. EnumPopup, EnumField, Mas... Read more
Custom Tools context menu button has no icon or tooltip
The custom editor tools button on the toolbar currently has no icon, and no tooltip when hovered over. These need to be added. 1. In... Read more
Color of the Toolbar in some windows changes as if it was in Play Mode w...
How to reproduce:1. Open attached project "Case_1130997_repro.zip"2. Open "ScriptWithErrors" script3. Write "asdf" at the end of the... Read more
[macOS][Editor] Editor crashes while opening the same project
Editor crashes while opening the same project Steps to repro:1. Create a new project2. Close asset store window if it is already ope... Read more
[UI Elements]"`UnityEngine.IStylePainter' is inaccessible due to its pro...
[Editor UI]"`UnityEngine.IStylePainter' is inaccessible due to its protection level" exception Steps to Reproduce:1. Create a new pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS