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Speedtree assets are reimported when refocusing on the Unity Editor
How to reproduce:1. Open the attached project "PrefabBugRepro.zip"2. Focus away from the Unity Editor by left-clicking another progr... Read more
SpeedTree object Creates a ghost folder or completely Freezes the Editor...
Does no longer reproduce with 2019.3.0a9 and above How to reproduce:1. Create a new project2. Import the attached SpeedTree folder n... Read more
Crash on Tree::ComputeWindPropertiesForAllVisible when entering Play mode
How to reproduce:1. Open the "Tree_Crash.zip" project2. Open the "Scene.unity" scene3. Open the "Tree" prefab4. Enter Play Mode5. Sw... Read more
Speedtree Billboard rendering makes billboards Stretch and Flicker on th...
How to reproduce:1. Open the User attached project named "brokenTreeRendering"2. Open the brokenTrees scene3. Move around the Scene4... Read more
Shader corruption on ShaderGraphImporter.OnImportAsset when importing th...
Reproduction steps:1. Create and open a new HDRP project2. Import the attached asset "speedtree8VT.unitypackage" Expected result: Th... Read more
Crash on UpdateSharedDataSubMeshVertexRange when importing a SpeedTree file
Reproduction steps:1. Create a new project2. Import the “Weirwood.st” file Reproducible with: 2020.3.35f1, 2020.3.42f1, 2021.3.3f1, ... Read more
Crash on SpeedTreeImporter::Create3DMeshes8 when importing a speedtree
Reproduction steps:1. Open the attached project “CrashRepro“2. Import “SPEEDTREE“ asset into the project Expected result: “SPEEDTREE... Read more
SpeedTree meshes don't calculate UV distribution metrics on import
Reproduction steps:1. Open the attached project “UVRepro“2. Open “Assets/Scenes/SampleScene.unity“ Scene3. Observe the Console windo... Read more
Editor crashes on SpeedTreeImporter::WriteDeferredAlphaCorrectionPaths w...
Steps to reproduce:1. Open the attached project “spmAssetCrash“2. Select the “Assets/Needle_Maker_Desktop_Narrow_Modeler_Use_Only.sp... Read more
SpeedTree example tree's LOD values do not match observed LOD thresholds
The Unity User's Manual states that the percentage settings in a LODGroup component in the Inpsector represent the fraction of the v... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS