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Shader problem gives "Too many texture interpolators" error
To reproduce: 1. Load the texarray-test project. 2. Load the main.unity scene. 3. Open Assets/TextureArraySplatLayered.shader in a ... Read more
Shader.SetPass performance regression in editor (5.1)
Shader.SetPass is taking a lot of time in the editor in 5.1b6; was not the case in 5.0. Not a problem in standalone build. Read more
Preloaded shaders loses reference to a shader variants asset when it is ...
How to reproduce: 1. Create a new Unity project 2. Go to Edit > Project Settings > Graphics and scroll down to Shader Loading sectio... Read more
Mobile Shaders light intensity calculations seems to be wrong
To reproduce: 1. Open the project that I've attached 2. Open the scene 3. Move the spotlight a bit nearer to the boxes 4. Notice lig... Read more
[GraphicsAPI] Shaders do not reimport when switching from an API where t...
When switching from GLCore to OpenGL2 and some shader functionality doesn’t work, switching back to GLCore won’t make the shader wor... Read more
DirectX 9 & 11 w/ forward render path flips game view when using shader
Steps to reproduce: 1. Download and open attached project "case_760196-ClickBait.zip" 2. Open game view 3. Switch API to either D3D... Read more
A custom shader isn't displayed correctly. Shader is only displayed in b...
Reproduction steps: 1. Open attached project 2. Open scene "MainScene" 3. The shader should look like a glitched out cube (screen sh... Read more
[CGBatch] Writing to o.Occlusion in Custom shader has no effect
Steps to reproduce: 1. Download and open attached project "OcclusionShader.zip" 2. Open scene "OcclusionBug" 3. There are two object... Read more
Shader fails to compile when skipping TEXCOORD2 in a vertex data struct
Steps to reproduce: 1) open attached "shadyBug" 2) compile and show "MultiTextureBlend5" shader 3) import compiled shader - shader ... Read more
Using GrabPass in Forward rendering path + HDR causes the texture to be ...
Steps to reproduce: 1. Download and open attached project "GrabOffset.zip" 2. Open scene GrabPassBug 3. Select camera from hierarchy... Read more
All about bugs
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