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Unity Crashes when vertex shader slider property value is being changed ...
How to reproduce: 1. Open Unity 2. Load user-submitted project(Demo_Unity.zip) 3. Open 'Extended_Snow_Scene.unity' scene 4. Select '... Read more
Graphics.DrawMeshInstanced doesn't work correctly with surface shader
When it's time to do the additive light pass in forward, the GPU instanced meshes don't receive the additional light passes if there... Read more
Shader with LIGHTMAP_ON keyword doesn't receive shadows on player
To reproduce: 1) Open attached project and scene 2) Play it to see expected result 3) Build and run Notice a different result Compa... Read more
UnityDistanceBasedTess() crashes Unity editor without stack trace when u...
How to reproduce: 1. Open Unity 2. Load tester-submitted project(TesselationTest.zip) 3. Open '1.unity' scene 4. Select 'New Materia... Read more
Custom shaders are pink in WebGL build that is launched on Safari
A scene using Liquid Volume (custom shader) exported to WebGL fails to load on Mac OS / Safari. However, it works fine on Mac OS and... Read more
[Shaders] Semi-transparent Render Textures becomes a bit lighter than ex...
To reproduce: 1. Open project 2. Play scene Expected: both quads with 'smoke clouds' will be identical Actual: right quad is a bit ... Read more
Nested block comment with single-line comment will cause errors in shade...
How to reproduce: 1. Create a new project 2. Create a new Shader 3. Add lines anywhere in the shader: /* //*/ 4. Notice, that the sh... Read more
[Android] Compute Shader is not rendered on Android devices
Steps to reproduce: 1. Open the attached project "Case_1224442" 2. Build it on Android 3. Notice only Red "H" is displayed Expected... Read more
Compute shader with volume texture fails to dispatch
Reproduction steps: 1. Download project "ComputeTest2.zip" and open in Unity 2. Open scene ComputeTest 3. Enter Play mode (notice th... Read more
Instancing Variants, when set to "Strip Unused", strips too much
To reproduce: 1) Open the project and "thing" scene. 2) Select Edit->Project Setting->Graphics, set Instancing Variants to Strip Unu... Read more
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