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0
votes
Fixed

ScriptableObject icon cannot be changed when using IconAttribute

Scripting

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Jan 19, 2023

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Version/s: 2021.3.15f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a4

Reproduction steps: 1. Open the attached project “IconBug”2. Observe "Assets/CustomScriptable" ScriptableObject in the Project windo... Read more

0
votes
Duplicate

Incorrect memory leak detection when using UnsafeUtility.CheckForLeaks()...

Scripting

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Jan 20, 2023

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Version/s: 2021.3.16f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a15

Reproduction steps: 1. Open the attached project “MemoryLeakBug“2. Press “Testing>Test Leak Detection”3. Observe the Console wind... Read more

1
votes
Fixed

“MonoBehaviour” is not recognized in Script files when “additionalfile” ...

Scripting

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Jan 24, 2023

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Version/s: 2022.2.4f1, 2023.1.0b1, 2023.2.0a1

Reproduction steps:1. Open the attached project “NoMonoRepro”2. In the Project window select “Assets/Test” script file3. Look at the... Read more

0
votes
Won't Fix

Unity modifies assets in packages when upgrading to the newer Editor ver...

Scripting

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Jan 26, 2023

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Version/s: 2022.2.5f1, 2023.1.0b1

How to reproduce:1. Create a project using 2020.3.30f12. Install the package “com.unity.build-report-inspector@0.3.0-preview”3. Open... Read more

3
votes
Fixed

Script component no longer recognized in the Inspector when attached to ...

Scripting

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Jan 27, 2023

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Version/s: 2022.2.5f1, 2023.1.0b2, 2023.2.0a1

How to reproduce:1. Create a new project2. Create a new C# Script3. Attach the C# Script to any GameObject in a Scene4. Move the att... Read more

0
votes
Duplicate

Error "Resolve of invalid GC handle" is thrown when calling GUI.Window()...

Scripting

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Feb 01, 2023

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Version/s: 2020.3.43f1

How to reproduce:1. Open the project “IN_27235”2. Press “Test” → “Window”3. Enter the Play Mode Expected result: no error in the Con... Read more

0
votes
Fixed

Script recompilation doesn't trigger automatically when switching build ...

Scripting

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Feb 02, 2023

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Version/s: 2021.3.8f1, 2021.3.17f1, 2022.2.3f1

Steps to reproduce:1. Open the “TestNullString” project2. Go to File → Build Settings and Switch Platform to Dedicated Server or Win... Read more

0
votes
Fixed

Crash on EditorExtension::Transfer<SafeBinaryRead> when opening project

Scripting

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Feb 03, 2023

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Version/s: 2021.3.17f1

How to reproduce: Open the user attached project Observe crash Reproducible with: 2021.3.14f1, 2021.3.17f1Not reproducible with: 202... Read more

0
votes
Won't Fix

The script can be dragged and dropped before it is compiled

Scripting

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Feb 04, 2023

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Version/s: 2021.3.18f1, 2022.2.6f1, 2023.1.0b3

How to reproduce:1. Create a new Unity project2. Create a new C# script3. Try to quickly drag and drop the script on any GameObject ... Read more

0
votes
Won't Fix

Script compilation is not triggered when modifying Scripting Define Symb...

Scripting

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Feb 07, 2023

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Version/s: 2020.3.45f1

Reproduction steps:1. Open the “TestScriptingDefine“ project2. Open “Project Settings” and make sure “Scripting Define Symbols” cont... Read more

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