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ScriptableObject icon cannot be changed when using IconAttribute
Reproduction steps: 1. Open the attached project “IconBug”2. Observe "Assets/CustomScriptable" ScriptableObject in the Project windo... Read more
Incorrect memory leak detection when using UnsafeUtility.CheckForLeaks()...
Reproduction steps: 1. Open the attached project “MemoryLeakBug“2. Press “Testing>Test Leak Detection”3. Observe the Console wind... Read more
“MonoBehaviour” is not recognized in Script files when “additionalfile” ...
Reproduction steps:1. Open the attached project “NoMonoRepro”2. In the Project window select “Assets/Test” script file3. Look at the... Read more
Unity modifies assets in packages when upgrading to the newer Editor ver...
How to reproduce:1. Create a project using 2020.3.30f12. Install the package “com.unity.build-report-inspector@0.3.0-preview”3. Open... Read more
Script component no longer recognized in the Inspector when attached to ...
How to reproduce:1. Create a new project2. Create a new C# Script3. Attach the C# Script to any GameObject in a Scene4. Move the att... Read more
Error "Resolve of invalid GC handle" is thrown when calling GUI.Window()...
How to reproduce:1. Open the project “IN_27235”2. Press “Test” → “Window”3. Enter the Play Mode Expected result: no error in the Con... Read more
Script recompilation doesn't trigger automatically when switching build ...
Steps to reproduce:1. Open the “TestNullString” project2. Go to File → Build Settings and Switch Platform to Dedicated Server or Win... Read more
Crash on EditorExtension::Transfer<SafeBinaryRead> when opening project
How to reproduce: Open the user attached project Observe crash Reproducible with: 2021.3.14f1, 2021.3.17f1Not reproducible with: 202... Read more
The script can be dragged and dropped before it is compiled
How to reproduce:1. Create a new Unity project2. Create a new C# script3. Try to quickly drag and drop the script on any GameObject ... Read more
Script compilation is not triggered when modifying Scripting Define Symb...
Reproduction steps:1. Open the “TestScriptingDefine“ project2. Open “Project Settings” and make sure “Scripting Define Symbols” cont... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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