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Crashes on GameObject::IsActiveIgnoreImplicitPrefab when duplicating a P...
How to reproduce:1. Open attached project2. Select the Prefab named LPWaterPerformance from the Hierarchy3. Press Ctrl + D Reproduci... Read more
Editor hangs when GameObject is dragged down and released when blue line...
1. Create a new project2. Create a scene3. Add a GameObject to the scene4. Drag it down and release when a blue line appearsResult: ... Read more
Duplicate identifier error message appears while saving prefab
Steps:1. Open attached "TestPackage" package2. Open Scene173. Drag and drop Capsule10 GameObject to the Project Browser4. Choose "Or... Read more
Inspector window flickers when Tag or Layer of a Prefab is changed
When a prefab of a gameobject is created and its Tag or Layer is changed then Inspector window flickers, Refer attached video Steps ... Read more
Adding multiple single type Components to the Prefab prevents reverting ...
How to reproduce:1. Create a new Unity project2. Create a GameObject and add an Animator component3. Create a Prefab out of that Gam... Read more
[Improved prefabs] Apply root motion checkbox in Animator gets clipped i...
When a prefab is a made of a gameObject with Animator component, apply root motion checkbox gets clipped in the override window. Ste... Read more
[Improved prefabs] Override window stays open even after newly opened wi...
Override window stays open even after newly opened windows are in focus. Refer to the attached video. Steps to reproduce:1) Create a... Read more
Child GameObjects with 'HideAndDontSave' flag appear as overrides on Pre...
How to reproduce:1. Open user-submitted project (TestPrefabOverride)2. Open the 'SampleScene' scene3. See GameObject 'A', which has ... Read more
[Improved Prefab] Reverting the added component from prefab override con...
Multiple errors are thrown when the added component is removed from prefab override content panel.Steps to repro:1. Create a new pro... Read more
Editor hangs when GameObject is dragged down and released when blue line...
1. Create a new project2. Create a scene3. Add a GameObject to the scene4. Drag it down and release when a blue line appearsResult: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS