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Crash on Transform::SetSiblingIndexInternal when duplicating or copy-pas...
How to reproduce:1. Open the attached project (case-1288394.zip)2. Open the 'School' Scene3. In the Hierarchy window select the 'Wal... Read more
[Improved prefabs] Override window stays open even after newly opened wi...
Override window stays open even after newly opened windows are in focus. Refer to the attached video. Steps to reproduce:1) Create a... Read more
Crash on UnpackAllPrefabInstances when building a project
Reproduction steps:1. Open the attached “repro-project“2. Build the project3. Observe the crash Reproducible with: 2021.2.4f1, 2021.... Read more
Cannot deserialize Prefab instance when required and dependent component...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Observe the Console Window Expected result: No errors ... Read more
Memory leak warning appears in the console when deactivating/activating ...
Reproduction steps:1. Open the attached project “PrefabLeak”2. Double click on prefab ”Assets/Models/Units/Goblin/Goblin_01.prefab”3... Read more
[Improved Prefabs] Inconsistent preview object state error after draggin...
Repro steps:1. Create a new project2. Create an empty GameObject and make it into a prefab3. Open the prefab asset4. In the Prefab M... Read more
"No Overrides" is shown when some changes are made to a prefab in the Scene
Repro steps:1. Open user attached project2. Add GameObject prefab from the Project Window into the Scene3. Add a component to it or ... Read more
"Could not load Prefab contents at path” error message is thrown when us...
How to reproduce:1. Open the attached “BoatAttack.zip” project2. Open the "Prefab Bug Test" Scene3. Inspect the object "PrefabLoader... Read more
Prefab relations break when unpacking outermost Prefab in nested Prefabs
How to reproduce:1. Open attached project "1287352.zip"2. Open "SampleScene" Scene3. In Hierarchy window > Click on "Prefab1"4. I... Read more
[Improved prefabs] Apply root motion checkbox in Animator gets clipped i...
When a prefab is a made of a gameObject with Animator component, apply root motion checkbox gets clipped in the override window. Ste... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
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- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings