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Physics displays random glitches with mesh colliders
Physics objects will occasionally display strange glitches, as though receiving very large forces from nowhere. This tends to occur ... Read more
[Continuous] Sometimes Rigidbody slows down for a short time when using ...
Steps to reproduce: 1. Open attached project 2. Open scene "test" and run it 3. Press C to spawn Rigidbody with Continuous collisio... Read more
AABB is imprecise on capsule collider when the mesh is rotated
Reproduction steps: 1. Open the project provided 2. Open the only scene available 3. Rotate "Capsule" gameobject on the X axis -Obse... Read more
Collison fails when moving at a raised Terrain
Steps to reproduce: 1. Open QA-supplied project ("TerrainCollision.zip") 2. Open and play Scene ("Main") 3. Go forward (W) until you... Read more
Switching IsTrigger values repeatedly, causes Rigidbody's position insta...
To reproduce: 1. Open project 2. Play scene Expected vs Actual: cube in scene should not be jumping( gif with white cube) Workarou... Read more
Windows-only: SphereCast with Math.Infinity as the cast length misses hits
To reproduce: 1. Open attached project; 2. Run scene Main; 3. Enter Play mode; 4. In Hierarchy create one more Quad; 5. In the game ... Read more
[Physics] Backspin is affected by the rotation of the floor
To reproduce: 1. Open attached project 2. Change y axis rotation on cube object to 45 3. Run scene 4. Notice how the ball bounces a... Read more
Unity Editor loads colliders differently than the Standalone Player
Reproduction steps: 1. Open my attached project in Unity 2. Open the "TestScene" 3. Press play 4. Observe the player falling through... Read more
[5.5][5.6] Multiple cloth instances cause a crash on scene loading
When loading between scenes, a crash will occur if there are multiple instances of cloth in the unloaded scene. Reproduction Steps:... Read more
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