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Crash on mono_g_hash_table_find_slot when entering Play Mode
Reproduction steps:1. Download, extract, and open the attached “repro-project“2. Open the “Assets/Scenes/SampleScene.unity“ scene3. ... Read more
Unity Editor freezes after pressing the left mouse button in the Game vi...
Reproduction steps:1. Open the attached "crash_IN-55502.zip" project2. Open the "2PlayerCombat" Scene3. Enter the Play Mode4. Press ... Read more
[ARM64] Windows Editor Crashes when aborting threads
How to reproduce:1. Open the “CrashRepro“ project2. On the Menu, select Thread Test → Thread Test3. On the Thread Test window press ... Read more
Memory leak when using NetworkInterface.GetAllNetworkInterfaces
How to reproduce:1. Open the attached project "testiphlpmemleak.zip"2. Enter Play Mode3. Open Analysis>Profiler4. Select the "Mem... Read more
Method ran with RuntimeInitializeOnLoad is executed last when running an...
How to reproduce:1. Open the attached “RuntimeInitializeOnLoad.zip“ project2. Open the “SampleScene“ Scene3. Enter Play Mode Expecte... Read more
Crash on __pthread_kill when building a specific project
Reproduction steps:1. Open the attached project “ReproCrash”2. File > Build Settings > Build Expected result: Player is builtA... Read more
Override function is not called when the “invoke” method is invoked
How to reproduce:1. Open the user’s attached “MyTestproject.zip” project2. Enter Play Mode3. Observe the Console window Expected res... Read more
Crash when calling default interface method from virtual method with sam...
Reproduction steps:1. Open the attached “CrashRepro” project2. Open the “Assets/Scenes/SampleScene.unity” scene3. Enter the Play Mod... Read more
Crash on RtlFreeHeap when marshaling data
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter the Play Mode Expected result: The Play mode continuesActual re... Read more
Crash on TestPlayerAlgorithm:openAlgorithm when entering Play Mode
Reproduction steps:1. Open the attached “crash_IN-63422.zip“ project2. Open the “/Assets/Scenes/test“ Scene3. Enter the Play Mode4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS