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Crash on method_commands_internal when Unity is attached to Visual Studi...
Reproduction steps:1. Open the user’s attached project “UIElements.zip“2. In the Project window open the “EventHelpers.cs” script (P... Read more
Crash on CallWindowProcW when entering Play mode for the second time and...
How to reproduce:1. Open the attached “IN-132970” project2. Open the “GameScene“3. Enter, then exit Play mode4. Enter Play mode once... Read more
Crash on CallWindowProcW when opening windows form in Play Mode
Reproduction steps:1. Open the user’s attached project2. Enter Play Mode3. Press the “W” key on the keyboard4. Close the opened dial... Read more
[M1][Rosetta] Editor crashes on mono_arch_patch_callsite when entering t...
Reproduction steps:1. Open the user’s attached project2. Enter the Play Mode Expected result: Editor enters Play ModeActual result: ... Read more
[Linux] C# Reflection performance is 50 to 60 times slower
How to reproduce: Open the user-attached project (UnityReflectionTest.zip) Make sure the “ZenjectPerformanceTest“ scene is open Ente... Read more
AsyncRoutine methods are called in different order in a specific project...
How to reproduce:1. Open the attached “IN-13489” project2. Enter the Play Mode in the “Assets → Empty” Scene Expected result: The pr... Read more
Crash when entering Play Mode
Reproduction steps:1. Open the user’s attached project2. Enter Play Mode Expected result: Unity Editor enters Play ModeActual result... Read more
[Android] "WebRequest.Create" cause an exception when Mono is used
How to reproduce:1. Open the user's attached "WebRequestTest.zip" project2. Open Player settings (File > Project Settings... >... Read more
Crash on System.Buffer:InternalMemcpy when starting play mode
Reproduction steps:1. Open the user’s attached project2. Click “Play” Expected result: Console throws NullReferenceExceptionActual r... Read more
String.CompareOrdinal intermittently return non-zero for non-unique inst...
How to reproduce: 1. Open the attached “IN-128137” project 2. Make sure “Windows Mono”/”Mac Mono” profile is selected, in Build Prof... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS