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Incremental GC Pushes Invalid Stack Range on Windows
The incremental GC mode does not pause threads before pushing stacks and registers. This PR introduced changes that do not handle st... Read more
Crash on ves_icall_RuntimeFieldInfo_GetValueInternal_raw when trying to ...
Reproduction steps:1. Open the user's attached project2. Open Window -> Search -> New Window3. Type anything in the search bar... Read more
log4net error is thrown when using .NET Standard 2.0 for Linux server bu...
How to reproduce:1. Open the user's attached project2. Go to File -> Build Settings -> Player Settings -> Other Settings3. ... Read more
Wrong NativeName displayed when returning System.Globalization.CultureIn...
Reproduction steps: 1. Open the project “IN-87466.zip“2. Open the scene “SampleScene“3. Enter Play Mode4. Observe the result in the ... Read more
[Silicon] Crash on Bytenado.Chatterbox:.ctor when opening a project afte...
Steps to reproduce:1. Open the “user’s attached project”2. Observe the crash Reproducible with versions: 2023.2.0a22, 6000.0.28f1, 6... Read more
[Backport] Failed to load a custom asset when using Naninovel package
Reproduction steps:1. Open the user's project "Test.zip"2. Select `Assets/Scripts/TestScript.nani` asset3. In the Inspector window e... Read more
[Backport] [Mono][GLES3] Crash with signal 11 on device with Mali-G78 GP...
Reproduction steps:1. Open the attached user's Unity project "TextureArray_Mali_Crash__2020_3_19.zip"2. Open "Main.unity" Scene from... Read more
"PlatformNotSupportedException: Operation is not supported on this platf...
How to reproduce:1. Open the attached project "HttpClient PatchAsync Regression (IN-8860).zip"2. Open Assets/Scenes/SampleScene.unit... Read more
Editor crashes when null is passed to Shader.SetGlobalMatrix
How to reproduce:1. Open the attached project ("CrashTest.zip")2. Enter Play Mode Reproducible with: 2021.2.0a18, 2021.3.6f1, 2022.1... Read more
Crash when selecting a GameOject with the specific script attached and w...
To reproduce:1. Open the project “ThirdPersonController-ShooterTemplate”2. Open the scene “SampleScene”3. Select GameObject “GameObj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS