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[Mono Upgrade] Having GCHandle defined in a job throws an InvalidOperati...
How to reproduce:1. Open the user attached project (DummyBugReport.zip)2. Open the SampleScene3. Enter PlayMode4. Observe the Consol... Read more
[Mono Upgrade]FileSystemWatcher FileSystemWatcherArgs.Name variable retu...
How to reproduce:1. Open the attached project "FullPathBug.zip"2. Click Play3. Open the "Duplicate Me!.txt" file4. Modify and save i... Read more
[Mono Upgrade] Console throws errors when importing a package from a sco...
Reproduction steps:1. Create and open a new Unity project2. Open the manifest.json and add a scoped registry and a package3. Focus b... Read more
Unity Player freezes when using an HTTP server to download a bundle
Steps to reproduce:1. Open the attached project “HTTPRepro“2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Open Window > As... Read more
[Mono] The gdiplus dll mapping has the bokken machine path in MonoBleed...
Reproduction steps:1. Find Unity installation path2. Right-click on Unity.app and select ‘Show Package Contents’3. Open Contents/Mon... Read more
Crash with “* Assertion at metadata.c:1043, condition `index < meta->hea...
Reproduction steps:1. Open the user's attached project Expected result: Project opensActual result: Unity crashes when opening the p... Read more
Certain Japanese typographic symbols break script when put in preprocess...
Reproduction steps:1. Open the attached project "JapaneseTypography.zip"2. Open scene "Scene"3. Open "Test.cs" script4. Input certai... Read more
Crash on string:memcpy when component which is inside editor folder is a...
To reproduce: 1. Open attached project.2. Run editor test named: Component_Matrix4x4ValuesChanged_AssetHasChanges Crash! Tested on 2... Read more
AppDomain.UnhandledException and AppDomain.FirstChanceException Are Not ...
How to reproduce:1. Open the attached "Unity_ExceptionHandling_Error.zip" project2. Open the "SampleScene" Scene3. Enter the PlayMod... Read more
Editor crashes on mono_traverse_object_internal when allocating memory
Reproduction steps:1. Open the project from the attached google drive link2. Go to Assets/Scenes/"DocumentationScene"3. Go to Jobs &... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS