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.Net Ping.Send() throws NotSupportedException
Reproduction steps:1. Open user attached Project2. Open Assets\Scenes\SampleScene Scene3. Press Play Expected result: The Pings are ... Read more
[macOS] Crash when FileSystemWatcher is used on a large number of files
Reproduction steps:1. Open the attached project "Case_1324348" Reproducible with: 2018.4.35f1, 2019.4.27f1, 2020.3.9f1, 2021.1.8f1, ... Read more
Class get stripped when using Preserve attribute with Mono backend
How to reproduce:1. Open the attached "xmlDeserializationTest.zip" project2. Check if scripting backend is set to "Mono", and Manage... Read more
[Mono Upgrade] [Asset Store Tools] Login fails with SecureChannelFailure...
Steps to reproduce: 1. Create new project2. Import Asset Store Tools3. Open Log In menu by clicking Asset Store Tools > Package U... Read more
[Mono Upgrade] Crash when entering the PlayMode
How to reproduce:1. Open the attached "Wolf_2021_2.zip" project2. Enter/Exit PlayMode until it crashes - Editor crashes Reproducible... Read more
Managed Assembly load failure
How to reproduce:1. Open the attached "after.zip" project2. Open the Console Window Expected result: No errors appearActual result: ... Read more
When sending a GET request with a body using HttpClient, a ProtocolViola...
How to reproduce:1. Open the attached project ("unity-http-get-with-body-request.zip")2. Enter Play Mode3. Observe the output in the... Read more
[Mono Upgrade]FileSystemWatcher FileSystemWatcherArgs.Name variable retu...
How to reproduce:1. Open the attached project "FullPathBug.zip"2. Click Play3. Open the "Duplicate Me!.txt" file4. Modify and save i... Read more
Editor crashes on Marshal.GetFunctionPointerForDelegate when the return ...
How to reproduce:1. Open the attached "1343949.zip" project2. Open "SampleScene" Scene3. Enter the Play mode Expected result: The Ed... Read more
GetResponseStream() errors when using CopyTo() method
How to reproduce:1. Open the attached project "ErrorResponse.zip"2. Open the "SampleScene" Scene3. Enter Play Mode4. Look at the Con... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS