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[Breakpoint][OSX] Cursor freezes/disappears when breakpoint is reached
Steps to reproduce: 1. Open Unity on OSX;2. Create new project;3. Import attached 'testBreakpointCursorBug.unitypackage' package;4. ... Read more
System.ArgumentException: The field handle and the type handle are incom...
To reproduce:1. Open attached project2. Notice exception in console Read more
UnityScript incorrectly compiles long stored into int field
Steps to reproduce : - import the project attached- open the scene "Main menu"- press play- press "Start game" and notice Unity cras... Read more
[Mono] Linq.Expressions.Expression.Call (Expression, MethodInfo, Express...
To Reproduce:1. Run the attached project.2. Observe that, 'ArgumentException: instance' (System.ArgumentException when building in m... Read more
Linq orderby bug
To reproduce:1. Open attached project2. Run test scene3. Check the console. Notice that S2 is returned before S1. .NET returns s1 th... Read more
[Mono] Could not load project, with unknown item type
1. Open attached project.2. Open script "test"3. Will open mono with a few errors and can no edit script. (see below) Read more
Error when trying to execute a script that uses generics
To reproduce:1. Open the attached project2. Set project build to Web Player3. Go to Assets/Testing4. Run the AdvancedTest scene5. No... Read more
In Unity 3.4, the JavaScript compiler has buggy detection of
The reported bug occurs when the third parameter (counting expression) of the for loop is present. Once it is removed, the warning g... Read more
Unity crashes when loading StructureMap plugin
Steps to reproduce:1. Download attached project. The project contains StructureMap plugin (https://www.nuget.org/packages/structurem... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS