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Crash on RaiseException when using the default Equals(object) implementa...
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Scenes/SampleScene.unity“ scene3. Enter Play Mode4. Obser... Read more
Serialization produces inconsistent results when accessing it a lot of t...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Enter the Play Mode Click the Button... Read more
[IL2CPP] Player crashes when IPInterfaceProperties.GetIPv4Properties() i...
How to reproduce:1. Open the user-supplied project2. Make sure the scripting backend is set to IL2CPP and the API compatibility leve... Read more
Editor crashes with mono_add_process_object when running Unit tests
How to reproduce:1. Open attached project "Svelto.Tasks.Tests"2. Open Test Runner window and run "TestUltraNaiveEnumerator2"--------... Read more
Crash on mono_delegate_trampoline when calling a delegate function
How to reproduce:1. Open the "Mono_Crash_Test_Runner.zip" project2. Open "TestScene.unity" scene3. Press Play Actual result: Unity c... Read more
Script fails to transform Camera position in build only
How to reproduce:1. Open the attached project and enter the Play mode2. Select "Singleplayer" -> "New Game" -> "Player - Playe... Read more
Application.Unload crashes with the 4.x scripting runtime
To reproduce:1. Build & run to an android device2. Press the "Crash" button3. Notice that the app crashes (can be done by using ... Read more
Editor throws compilation error when invoking a method with overloaded *...
How to reproduce:1. Download and open attached project "CSharpBug"2. Observe Console Expected result: Editor compiles script "Bug.cs... Read more
Crash on unload_thread_main when reloading scripts after switching to de...
Reproduction steps:1. Open the attached “repro-project“2. In the lower right corner of the Editor select the bug icon to open the De... Read more
Class get stripped when using Preserve attribute with Mono backend
How to reproduce:1. Open the attached "xmlDeserializationTest.zip" project2. Check if scripting backend is set to "Mono", and Manage... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS