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[iOS][GLES2/3] Screen becomes dark if resolution is changed when image e...
1. Open attached project 2. Build to iOS 3. Press "Native Res" twice it will switch from native to lower and from lower to native 4.... Read more
[entreprise support][iOS][Android] Standard shader turns to all white on...
Standard shader turns to all white on some GLES 3.0 android device and iphone6 when enabling metal Read more
[iOS][OpenGLES2] RenderTexture does not work on OpenGLES2 if it's size i...
Steps to reproduce: 1. Open attached project 2. Switch to iOS 3. Set Graphics API to OpenGLES2 in Player Settings 4. Build 'Scene1 ... Read more
Poor graphic quality on meshes on mobile platforms both editor and device
Scene quality on shading is not smooth when android platform is selected, it is less bad with iOS but it still has issues Read more
RGBAFloat textures are black on specific Android devices
Reproduction steps: 1. Open the attached project 2. Build and run on Android device 3. Notice that with RGBAFloat the texture is all... Read more
Tonemapping has no effect on Android
I have a scene which uses the Tonemapping image effect. On my Mac in Game view I see a significant visual difference depending on w... Read more
[ES3.0/3.1] When using an Alpha 8 image as an alpha mask on Android 6.X ...
Using an Alpha 8 image as an alpha mask on Android 6.X devices with Mali GPU the mask doesn't work (the mask isn't masking) when bui... Read more
GPU Skinning corrupts rigged mesh on Adreno GPU's from Unity 5.3
Meshes are not rendered properly on Adreno devices from Unity 5.3 when GPU Skinning is enabled Read more
Android renderer doesn't change shader between ETC1+Alpha and RGBA sprit...
When you have two sprites on single scene: one with ETC1+Alpha texture and another for example with truecolor texture you will see t... Read more
[Mobile] Reflection Probes on mobile devices are reflecting distorted
To reproduce: 1) Open attached project and TEST.unity 2) Play in editor, notice the straight reflection of the red columns 3) Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player