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[Android] "signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0000000...
Repro steps:1. Open user attached project2. Build and Run on Android3. Wait for the Rocket to get destroyed4. Start rapidly tapping ... Read more
[Android] Memory fragmentation occurring upon loading a Scene
Reproduction steps:1. Open the attached user's project "GoliathFromScratch.zip"2. Switch to Android Platform3. Open Android Logcat a... Read more
[Android] Calling AndroidJavaClass.CallStatic causes a JNI crash
Repro steps:1. Open QA attached project "repro_1139007"2. Switch the build target to Android3. Build and Run Actual: App crashes aft... Read more
[Android] Screen does not rotate when 2 Unity apks are open, 1 of them i...
To reproduce:1. Open any 2 Unity apks;2. Make one of them to be a floating window (on Samsung devices, you can go to Tasks > Pres... Read more
[Android][GLES2]NVIDIA Shield Tablet crash on OPENGLES 2
Steps to reproduce:1. Open attached"GraphicsPerf-master_FlorianFixes" project2. Build "Lights" scene with OPENGLES2 Graphics API3. M... Read more
[Android][Vulkan] Android devices crash on specific scene
Steps to reproduce:1. Open attached project2. Build and run "Lights" scene on specified device3. App will load, run for a couple of ... Read more
[Android] Build fails when the Assets/Plugins/Android folder which has a...
Repro steps:1. Open QA attached project "repro_1110471"2. Build for Android Actual: Build fails and an "UnauthorizedAccessException"... Read more
[Android][GLES2] Artifacts in sampling reflection probes (problem with t...
How to reproduce:1. Open attached "ReproCorridor" project2. Build&Run project to Android Result - Materials are rendered with ar... Read more
[Android][Vulkan] Sprites flicker when moving them in the scene
Repro steps:1. Open user attached project "Test"2. Make sure Graphics API is set to Vulkan3. Build and Run on Android4. Press the "&... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS