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[Android] "Input.GetMouseButton" stays true if there is a touch interrupt
Reproduction steps:1. Download and open attached project ("InputTest.zip")2. Build and run "test.unity" scene on an Android device3.... Read more
[Android] ARM64 architecture takes longer to execute StackTrace API than...
Reproduction steps:1. Open "1177601" project2. "Player Settings" -> "Configuration" -> "Scripting Backend" -> "IL2CPP"3. "P... Read more
[Android][Vulkan] Sprites flicker when moving them in the scene
Repro steps:1. Open user attached project "Test"2. Make sure Graphics API is set to Vulkan3. Build and Run on Android4. Press the "&... Read more
[iOS] [Metal] Application crash if Post Process Layer(Script) script com...
Steps to reproduce: 1) Download attached project and open in Unity2) Open scene "SampleScene" and make sure that Post Process Layer(... Read more
[Android] Crash on start if Auto Generate Lighting is enabled
Steps to reproduce: 1) Download attached project and open in Unity2) Check the Lighting tab and make sure Auto Generate lighting is ... Read more
[iOS] Changing screen's orientation produces warnings in the Xcode console
To reproduce:1. Create a new project2. Build it for iOS platform3. Run on the device4. Turn device to change screen orientation5. In... Read more
[IL2CPP] Android application performance is decreased on newer Unity ver...
Steps to reproduce:1) Download user's attached project2) Open downloaded project with Unity 2017.3.0p4 or older3) Build and run the ... Read more
[iOS][TileMap] Tilemap.SetTile() does not set tiles on iOS platform
Reproduction Steps:1. Open User's project2. Run "TestScene"3. Notice Unity logo4. Build and deploy to an iOS device5. Notice that no... Read more
[Android][GLES3] Using framebufferfetch and sampling a texture at the sa...
Repro steps:1. Open attached project2. Build and Run on Android3. Check for errors in the logcat Actual: GLSL link error: Error: uni... Read more
[PostProcessing] [Mobile] [Gles2] Bloom effect gives way too bright output
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Gles23) Build and Run project ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS