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[iOS] GetLastRespondedNotification is not null after opening the app fro...
Steps to reproduce:1. Open the attached project ("NotificationAgain.zip")2. Build and launch the project on a simulator3. Put the ap... Read more
Opening a project which doesn't target Android stalls for a few seconds ...
Repro steps:1. Create a new project2. Open the project with a Unity version which has the Android module installed Expected: There's... Read more
[Android] Loading a simple Scene is around 10 times slower than before o...
How to reproduce:1. Open the user's attached project "loading-times2018.zip"2. Build and Run to an Android device3. Click the "Load"... Read more
[Android] Build fails when targeting an API level 31 and using custom ma...
How to reproduce:1. Create an empty project2. Switch the Target Platform to Android3. Set the Target API Level to 31 (Edit -> Pro... Read more
Device Simulator System Language stays on the OS display language when S...
How to reproduce:1. Open the attached "1349995_Repro" project2. Open the "Lang" Scene3. Open the Device Simulator (Window->Genera... Read more
"UnityException: Unable to package apk Unity library missing for the sel...
Steps to reproduce:1. Open attached "testproj.zip" Unity project2. Switch to Android build target in Build Settings3. Switch Scripti... Read more
[Android] Android build fails when targeting SDK 31 and using Build-Tool...
Reproduction steps:1. Create an empty 3D project2. Switch to Android platform and add the default sample scene3. Change Target API L... Read more
[Android] "mali.instrumentation.graph.work: key already added" is spamme...
How to reproduce:1. Create a new project2. Open the Build Settings (File->Build Settings...)3. Switch Platform to Android4. Check... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS