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[M1] [Rosetta 2] 5%+ of builds crash due to "mono_os_sem_init: semaphore...
Reproduction steps:1. Make sure IL2CPP is installed for the tested editor version2. Download and extract the “IN-19000_Repro” folder... Read more
[MacOS] RMB is stuck in a custom Editor window when pressing the button
How to reproduce:1. Open the user’s attached “testRightClickPressedButtonsStuck” project2. Open the “Test → Open Test Window” custom... Read more
[macOS] "Visual Studio Code" is missing from the External Script Editor ...
To reproduce: Install the Visual Studio Code on your machine; Open Unity Hub and create the New Project; Open the Preferences window... Read more
[macOS] Most of the keyboard shortcuts does not work in the Editor
How to reproduce:1. Create a new Unity project2. In the Hierarchy window create Cube gameObject3. Try to duplicate/copy/paste/undo o... Read more
Crash on __pthread_kill when multi-clicking on "Build and Publish" in th...
Reproduction steps:1. Create and open a "LEGO Microgame" project2. Close the pop-up window3. Open Tutorials → Show Tutorials4. In th... Read more
Crash on __pthread_kill when dragging Sprites into the Scene view
Reproduction steps:1. Open the attached project “SpriteCrash”2. In the Project window open the “Assets/Sprites” folder3. Select any ... Read more
[macOS] EXC_BAD_INSTRUCTION error is thrown when running Unity build usi...
How to reproduce:1. Build a new Unity project with “Create Xcode Project” setting toggled2. Open the created “xcodeproj” file in the... Read more
[macOS 13.1] Exception when running Xcode build on Ventura 13.1
Reproduction steps:1. Create a new project2. Go to File > Build settings and check the “Create Xcode Project” box3. Build the pro... Read more
[macOS] Most of the keyboard shortcuts does not work in the Editor
How to reproduce:1. Create a new Unity project2. In the Hierarchy window create Cube gameObject3. Try to duplicate/copy/paste/undo o... Read more
[2D Platformer Microgame] "MissingReferenceException" is thrown when "Ma...
How to reproduce:1. Create and open a "2D Platformer Microgame" project2. Load Tutorials3. Start "Get Started" Tutorial4. Select "Ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS