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Drop-down menus appearing in the wrong position
Selecting a menu item that has a drop-down makes it appear in the wrong position. At the moment I can only repo this on macOS 11.0.1... Read more
[MacOS][3D Extras] Editor crashes on opening 3D with extras template on ...
[MacOS][3D Extras] Editor crashes on opening 3D with extras template on macOS. Editor crashes on opening 3D with Extras template on ... Read more
[iOS] iOS Support install fails without a clear message if it is install...
How to reproduce:1. Have Unity installed with iOS support2. Try to install iOS support again Actual result: The installation fails w... Read more
[OSX] Preset window loses focus when opening it continuously from a floa...
How to reproduce:1. Open any Scene in a new Unity project2. In the Hierarchy window, create a Terrain GameObject and select it3. In ... Read more
[Installer] [MacOS] Fonts are white in dark mode
In dark mode on MacOS fonts in Installers and DownloadAssistant are white which makes them invisible. To reproduce run DownloadAssis... Read more
[Input System][Mac] Display name of "a" key is uppercase, other ones are...
Repro assumes keyboard layout where "a" and "b" are in same position as US keyboard layout. 1. Open Input Debugger2. Double-click ke... Read more
[M1] Crash when opening a project after updating packages
Reproduction steps:1. Open the user's attached project Expected result: Project opensActual result: Project crashes when opening Rep... Read more
[MacOS] 2D Tile placement lags when Editor is not focused
Reproduction steps:1. Download and open the user's project2. Open SampleScene3. Open the Tile Palette window by clicking Window >... Read more
[Mac] [OpenGLCore] Mac crashed on switching to any platform with OpenGLC...
Mac crashed when the platform switched to any other platform with OpenGLCore Graphics APIs. Steps to repro:1. Create a new Project.2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS