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[iOS] UnityEngine.Apple.ReplayKit.APIAvailable returns 'true' on unsuppo...
ReplayKit is supported on newer devices (iPhone 5S and later), running at least iOS 9. However, on devices that don't support Replay... Read more
Social Leaderboard - IScore.value has type of long but overflows as int
1. Build & Deploy my attached project to iOS device.2. Make sure that your Game Center account is enrolled in iTunes Connect wit... Read more
[iOS] Texture sampling incorrect on iPhone 6
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Run the build on a device via Xcode.4) Press the 'Bigger' UI but... Read more
[iOS 14] EXC_BAD_ACCESS crash from com.apple.arkit.ardisplaylink
Steps to reproduce:1. Download and open the attached "ARKitTest" project2. Build and deploy the project to iOS Reproduced with:2018.... Read more
[iOS] Player crashes on Il2CppSequencePointExecutionContext::Il2CppSeque...
How to reproduce:1. Open the project provided by the user2.Go to Menu bar-> Build -> iOS-> QA3. Go to <project root>/... Read more
[iOS][Cardboard] Putting phone to Sleep while App is running breaks VR v...
If the app is open while the phone goes to sleep, on returning to the app the VR view is completely squashed and cannot recover.Swap... Read more
[iOS] Build And Run (Cmd-B) with an app already running in Xcode will ca...
In Unity if you click Cmd+B (build and run) while the game is already running in Xcode 7.3 on device then Unity will hang (beach bal... Read more
[iOS] [Metal] Application crash on "SetTextures [inlined] operator== + 4...
Reproduction steps:1. Open the attached project.2. Build and run the "Main" scene for iOS.3. Application crashes. Notes:Doesn't cras... Read more
[iOS] Launch Image is offset to the left, because of Trailing Space set ...
The launch image is offset to the left on iOS. This is due to the Trailing Space for the LaunchScreen-iPhone.xib and LaunchScreen-iP... Read more
Errors when building to iOS
To reproduce:1. Open attached project2. Build to iOS Before the build finishes, some errors appear (they are pasted at the bottom of... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class