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Nearly empty project takes 50+mb installed on iOS
How to reproduce: 1. Open attached project2. Build to iOS and run3. On the device go to the menu Settings -> General -> Usage4... Read more
Unity does not include UnityEditor.iOS.Xcode in project file
How to reproduce: 1. Open a new project2. Create a script and place it in a folder named 'Editor'.3. Add "using UnityEditor.iOS.Xcod... Read more
[tvOS] 'Standard (Specular setup)' shader and other custom shaders broke...
To Reproduce: 1. Build and run the project attached to the report (tvOS_functional_test.zip).2. Observe that the material on the cha... Read more
[iOS] Setting supported orientations in Xcode does not affect unity spla...
Steps to reproduce: 1. Open attached project2. Notice that 'Auto Rotation' is enabled in player settings and that 'Landscape Left' a... Read more
[iOS] Text input begins at the end of the text when the caret position i...
How to reproduce:1. Open the attached project2. Build for iOS and deploy the Xcode project to the iOS device3. Write something in th... Read more
[iOS] Rendering hangs after rotating a full screen view backed by UIView...
Repro steps:1) Open the project I attached2) Build and run scene.unity in it on iOS 8 device3) In the build press the button in the ... Read more
[iOS] Application not paused when Game Center overlay screens from Socia...
To Reproduce: 1. Build and run the attached project attached ("tvOS_functional_test_RAT") on iOS.2. Click 'Authenticate' button to l... Read more
[iOS][StandartAssets:ImageEffects:BlurOptimized][GLES2.0] Overbrightens ...
Reproduction steps:1. Open the attached "Blur" project.2. Open and play the "Blur" scene.- Note how the picture looks(Screenshot att... Read more
[WebRequest][iOS] UnityWebRequest.isError is 'false' when there is no ac...
1. Open attached project2. Either turn on airplane mode on device or on any scene add incorrect link in webrequest(url)3. Build to i... Read more
[iOS] Appending an iOS build fails due to missing LaunchImage path error
Steps to reproduce: 1. Create new Unity project2. Switch target platform to iOS3. Make an iOS build4. Make an iOS build again, use t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS