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[iOS] Builds fail when using .xcframework plugins
How to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS3. Observe the console Expected outc... Read more
[iOS] Using WebCamTexture.GetPixels to capture a photo doesn't work when...
Steps to reproduce:1. Open the "WebCam" project2. Go to File > Build Profiles and select iOS Profile3. Build an Run to the device... Read more
Fix Plugin Importer for Arm64 Simulator
There are 2 issues with Plugin Importer for iOS/tvOS.#1. No way to target a plugin to Arm64 Simulator Arch specifically#2. Arm64 Dev... Read more
[Mobile] Developer Console does not appear when an error is thrown
How to reproduce:1. Open the attached Project "consoleTest"3. Open Build Settings and enable Development Build2. Build and Run the S... Read more
[iOS] Application.absoluteURL is empty on Awake/Start when opening via d...
How to reproduce:1. Open the attached Project "deeplinkTest.zip"2. Build the Scene "TestScene" for iOS3. Install the App on an iOS d... Read more
[iOS] Spikes can be seen in the Profiler when tapping the screen on ProM...
How to reproduce:1. Open the attached Project "2022.3 Built-in.zip"2. Build and Run a Development Build on a ProMotion iOS device3. ... Read more
[IOS] Crash on "il2cpp::gc::GCHandle::Free" when App returns to foreground
How to reproduce:1. Open the Project attached in the Google Drive in the comments2. Build the Project for iOS3. Edit the method "app... Read more
[iOS][AppleTV] .dylib plugin is not visible in the Xcode but is added in...
Steps to reproduce: 1. Open the attached "Plugins.zip" project 2. Go to File > Build Profiles and make sure that iOS Platform is ... Read more
[iOS] Memory leaks occur when UnityWebRequest.Get() is called
How to reproduce:1. Download and open the attached project for iOS2. In the Xcode toolbar, press "Product" > "Profile"3. In the P... Read more
[iOS] Undefined Symbol Error is thrown in Xcode when using Debug.CheckIn...
How to reproduce:1. Open the attached Project "DebugTest.zip"2. Build and Run the Project on iOS3. Observe the Errors thrown by Xcod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS