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[iOS] applicationWillResignActive() calls stacks when being called repea...
Reproduction steps:1. Download and open the attached "unity_support.zip" project2. Build and deploy the project to iOS3. Repeatedly ... Read more
[iOS] UnityEditor.iOS.Xcode.BackgroundModesOptions is missing "processin...
Reproduction steps:1. Create a new project2. Switch the platform to iOS3. Create and open a new Script4. Add "using UnityEditor.iOS.... Read more
[iOS] Memory Settings of iOS Player has no effect.
Unity 2021.2 Editor introduced allocator thread block settings (Project Settings > Memory Settings). These settings are used when... Read more
[iOS] Memory increases when continuously sending messages using AWS SDK
Reproduction steps:1. Open the project "newProjectTest"2. Build and Run the project on an iOS device3. Observe the device memory in ... Read more
[iOS] Application.deepLinkActivated does not get invoked while app is ru...
Steps to Reproduce:1. Open the attached “IN-135632” project2. In the Menu, select “DeepLink Bug Repro” → “0. Setup Build Settings”3.... Read more
[iOS] High CPU load when device keyboard is open
How to reproduce:1. Open the attached "IN-134035" project2. Build for iOS3. Open the "Unity-iPhone.xcodeproj" in Xcode4. Build to a ... Read more
[iOS] Extra frame not rendered in App Switcher when Multithreaded Render...
How to reproduce:1. Open the attached project ("1362184_2022.1.0a7.zip")2. Build And Run on an iOS device3. When the app finishes lo... Read more
Xcode export generates PRODUCT_NAME_APP = "ProductName" instead of actua...
How to reproduce:1. Create a new project2. Go to Project Settings (Edit>Project Settings>Player)3. In the Product Name write s... Read more
[iOS] Multi Line Mobile Input Fields show transparent background when Da...
Reproduction steps:1. Set the device that this will be tested on to Dark Mode (Settings -> Display & Brightness -> Dark)2.... Read more
Input.mouseScrollDelta.y is not correctly mapped to mouse wheel when run...
How to reproduce:1. Open the project "1102948.zip" on Apple Silicon Mac2. Go to Build Settings (File>Build Settings)3. Select iOS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS