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[iOS] System.Net.WebException when using HTTPS and a duplicate root cert...
Reproduction steps:1. Open the project in "manual-certificate-bug.zip" and build for iOS2. Deploy to an iOS device and inspect the d... Read more
[iOS 13][UaaL] Facebook Login window does not open on a button click whe...
How to reproduce:1. Open the attached 'PianoUnity' project from the attached 'Piano.zip' zipped folder2. Open 'SampleScene' Scene3. ... Read more
[iOS] black screen is mirrored when using Airplay
Reproduction steps:1. Create a new project and build it for iOS2. Enable Screen Mirroring (Airplay) on your iOS device3. Deploy the ... Read more
[iOS] "Invalid SWIFT_VERSION: Could not parse version component from: '0...
Reproduction steps:1. Open customer's attached project in "FacebookSDK_Try.zip"2. Build the project for iOS and open .xcworkspace3. ... Read more
[iOS] Storyboard shows in landscape orientation for a second even though...
Steps to reproduce: 1. Open attached project (test-portrait.zip)2. Switch to iOS3. Make sure that 'Orientation' is set to 'Auto Rota... Read more
[iOS] Application freezes or has a delay for a short time when using the...
How to reproduce:1. Build And Run the user’s attached “ios-delay-test-input-system-gyro.zip” project on an iOS device2. Rotate the d... Read more
[iOS] Xcode project uses libiPhone-lib.dylib instead libiPhone-lib.a fil...
How to reproduce:1. Open the attached 'EmptyProjectViaScript.zip' project2. Change Target SDK to Simulator SDK in Player Settings3. ... Read more
[Simulator] [iOS] Application crashes upon launch 'UnityGfxDeviceWorker'...
Reproduction steps:1. Create a new project2. Switch platform to iOS3. Go Edit -> Project Settings -> Player4. Switch Target SD... Read more
[iOS] [Xcode] Exported UnityAppController.h throws 2 "This block declara...
Reproduction steps:1. Download and extract "ContainingProject.zip" into "ContainingProject" folder2. Create a new project3. Go File ... Read more
[iOS] Player crashes with LiteNetBug`main when accessing IPInterfaceProp...
How to reproduce:1. Open the attached LiteNetBug.zip project2. Build Sample Scene for iOS and deploy the Xcode project to the device... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS