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[iOS] [IL2CPP] crash on il2cpp::os::Image::Initialize() on Application l...
Reproduction steps:1. Open user's attached project in "NativePluginsWithInstagramAndSnapchatKits.zip"2. Go Edit -> Build Settings... Read more
[iOS] The application freezes when AuthenticationSession is called
How to reproduce:1. Open the user-supplied project "iOS AuthenticationServices bug.zip"2. Build it for iOS and deploy it on a device... Read more
[iOS] checking if 'Unity Is Paused' after Unity 'did Resign Active' resu...
Reproduction steps:1. Open the project in "AdMobCrash.zip"2. Build the application for iOS3. Make sure your device has an internet c... Read more
Calling WebCamTexture.Play() causes an NSInternalInconsistencyException ...
How to reproduce:1. Open the project "1217018.zip"2. Build for iOS3. Deploy the project on an iOS device Expected result: the projec... Read more
[iOS 13] Camera.allowDynamicResolution causes GPU performance regression
How to reproduce:1. Open the attached 'DynamicResolution2019-Unity.zip'2. Go to File > Build Settings and tick Development Build ... Read more
[iOS 13] Camera.AddCommandBuffer causes GPU performance regression
How to reproduce:1. Open the attached 'DynamicResolution2019-Unity.zip'2. Go to File > Build Settings and tick Development Build ... Read more
[iOS] Background audio is cut off regardless if "Mute Other Audio Source...
How to reproduce:1. Open the user-supplied project ("iOSAudioRepro.zip")2. Launch audio on the iOS device (for example, run a video ... Read more
[iOS] Cutouts area is reported incorrectly on iPhones with a cutout/notch
How to reproduce:1. Build And Run the user’s attached “Safe Area.zip” project on an iOS device that has a cutout/notch2. Change the ... Read more
[iOS] black screen is mirrored when using Airplay
Reproduction steps:1. Create a new project and build it for iOS2. Enable Screen Mirroring (Airplay) on your iOS device3. Deploy the ... Read more
[iOS] System.Net.WebException when using HTTPS and a duplicate root cert...
Reproduction steps:1. Open the project in "manual-certificate-bug.zip" and build for iOS2. Deploy to an iOS device and inspect the d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS