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[WebGL][Input System] Vertical Axis input is inverted/reversed when usin...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Move the Cube around with the... Read more
Default preset is ignored when adding StandaloneInputModule through the ...
How to reproduce: 1. Open the user-submitted project ("EventSystem Creation Errors.zip") 2. In the Project Window click on the "Stan... Read more
Wrong instructions provided in error message when Input Button name is n...
How to reproduce: 1. Open attached project and "SampleScene" 2. Enter playmode and open console, observe the error message thrown A... Read more
Console Spamming Message: "InputEventData event is too big! (increase kM...
The console spams the following error: InputEventData event is too big! (increase kMaxInputEventSizeInBytes) I can only reproduce t... Read more
Input Up and Down events are triggered every frame
The input API's for GetButtonUp and GetButtonDown are being fired every frame, as though the input is being released regardless of i... Read more
Cursor.lockState is ignored after Alt+Tab
Reproduction steps: 1. Open the attached project "CursorSample_Project"; 2. Build the project for MacOS or Windows; 3. Open the buil... Read more
CursorLockMode.Locked doesn't keep cursor locked in a build after refocu...
Repro steps: 1. Open user attached project 2. Build and Run the project: File -> Build and Run 3. Run the build in Full Screen 4. Re... Read more
[Input System] Unity does not register Amazon Fire TV remote's D-Pad cen...
Reproduction steps: 1. Download the asset package down below called: "AmazonFireTVIssue.unitypackage" 2. Import the asset package in... Read more
Simulated touch phase oscillates between "Moved" and "Stationary" when m...
How to reproduce: 1. Open attached project "DeviceSimBugs.zip" 2. Open Device Simulator Window 3. Open SampleScene 4. Enter Play Mod... Read more
Input.mousePosition changes when Cursor.lockState is CursorLockMode.Locked
How to reproduce: 1. Open the attached project ("case_1161911-Test_Crosshair1") 2. Open the repro scene ("SampleScene") 3. Enter the... Read more
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