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Editor crashes when building project with script in the scene for anothe...
To reproduce: 1. Create new project 2. Add new script to scene 3. Save scene 4. Build project for any platform that is not switche... Read more
[OSX] Input.GetAxis(Mouse) first given value is wrong after Cursor.lockS...
How to reproduce: 1. Open the attached "New Unity Project 4" project and open "Main" scene 2. Enter playmode 3. Move the mouse to t... Read more
Input.GetAxis does not work after loading another scene while two axes a...
How to reproduce: 1. Open attached project "InputBug_2018.3.0a8.zip" and scene "SampleScene" 2. Enter Play mode 3. In Game view, us... Read more
[InputSystem] Supported Devices List is missing for Input System Package
In the Project Settings, After creating settings asset for Input System Package, On accessing Supported Device-List it appears missi... Read more
Errors thrown when listening to InputSystem.onAnyButtonPress
Reproduction steps: 1. Open the attached project 2. Enter Play mode 3. Click anywhere on the Play screen Expected result: The press... Read more
Submit Event not called when using a controller inside an active Input F...
Steps to reproduce: 1. Open user-submitted project (make sure you're in SampleScene.unity) 2. Connect a controller (tested with an X... Read more
Mouse Input is not detected correctly when pressing in the Game view aft...
How to reproduce: 1. Open the "TestInput.zip" project 2. Open the "SampleScene" Scene 3. Make sure the Console window is visible 4. ... Read more
The first time GetButton returns true all other GetAxis reset to zero
Steps to reproduce: 1. Open attached project "922703.zip" 2. Open "test" scene 3. Enter play mode 4. Hold 'A' or 'D' key to alter Ho... Read more
InputSystem allocates 17 bytes of memory to NativeInputSystem.HasDeviceD...
Reproduction Steps: 1. Import attached project. 2. In Build Settings, make sure "Autoconnect Profiler" is selected. 3. Add "Scene" ... Read more
[Input] Clickcount returns very big values when mouse is moved
Reproduction steps: 1. Open the attached project 2. Open "MouseScene" 3. Press any mouse button and move mouse around 4. See that cl... Read more
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