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[IMGUI] "Double Buffered" properties appear over the list of Update Zone...
When Updated Zones list has more than 1 zones in the list and "Double Buffered" property is enabled then "Swap (Double Buffer)" prop... Read more
[IMGUI] Constraint Setting dropdown gets closed automatically while edit...
While editing properties under Constraint Settings, Constraint Settings dropdown gets close automatically under "Scale Constraints" ... Read more
Secondary Save Assets blank window appears when saving with 'verify save...
How to reproduce:1. Open attached project "VerifySavedAssetsBlankWindow.zip" and scene "SampleScene"2. Create a new game object and ... Read more
[IMGUI] Hierarchy and Project window Overlaps when resizing the Package ...
When Package Manager window is docked with Scene View, if Package Manager window resize then it cause Hierarchy window overlaps with... Read more
Previous Scene's visual information appears outside of Scene's Camera vi...
To reproduce:1. Open user's attached project2. Add Scene "First" to Hierarchy from the Scenes folder in Assets3. Go into Play Mode4.... Read more
Poor performance when Inspecting multiple objects with 2D/3D lists that ...
How to reproduce:1. Open the attached project2. Open the SampleScene and select the "Performance" and "Performance 2" GameObjects in... Read more
InvalidOperationException thrown when inspecting multiple lists that hav...
How to reproduce:1. Open the attached project2. Open the SampleScene and select the "1" and "2" GameObjects in the hierarchy3. Obser... Read more
Static Dropdown list placement doesn't align with the Inspector
Reproduction steps:1. Create a new empty Project2. Select a GameObject in the Hierarchy3. Press the Static Dropdown in the Inspector... Read more
IndexOutOfRangeException is thrown from Selectable.OnEnable/OnDisable wh...
How to reproduce:1. Open user-submitted project (SelectableException.zip)2. Open the SampleScene3. Enter Play Mode4. Click the 'Erro... Read more
Scripts are deleted if the script's file name is empty and the escape bu...
How to reproduce:1. Open any Unity project2. In the Project window, right click and create a new C# Script3. Delete the name while i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS