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[IMGUI] Property dropdown of "Gizmos" doesn't expand until the mouse cur...
Gizmos Property dropdown under the Physics 2D in Project Settings window doesn't expand until the mouse cursor is moved, refer to th... Read more
[HighDPI] Button dialogs are being cut off when trying to change layer m...
How to reproduce:1. Open attached project ("case_1043212-HiDPITest.zip")2. Open scene "ggg"3. Select "GameObject" in Hierarchy4. Try... Read more
Drawing ReorderableList in custom PropertyDrawer causes rendering issues
Drawing a Serialized property with custom PropertyDrawer which draws ReorderableList causes rendering issues in the said list. The i... Read more
Errors when closing the "Save assets" window after exporting a package
Steps to reproduce : - make sure "Verify Saving Assets" is checked in the Preferences- create a new scene- save the scene- try to ex... Read more
[Mac] Tooltip and certain buttons in the Editor cause loss of focus on t...
How to reproduce:1. Open the attached "1269177_repro.zip" project2. Open the "Example.cs" script with Visual Studio3. Make sure "Att... Read more
EditorUtility DisplayProgressBar only shows up for one frame and then it...
How to reproduce:1. Open attached project "DisplayProgressBar.zip" and scene "SampleScene"2. Enter Play mode3. Observe the new progr... Read more
Creating new scene in OnDestroy crashes at GUIUtility_CUSTOM_Internal_Ge...
Steps to reproduce: 1. Open attached project2. In Project tab, select "Test.cs"3. Close Unity Editor and observe a crash Reproduced ... Read more
"Invalid editor window of type" error when double-clicking a tab to maxi...
Reproduction steps:1. Open the attached project "1421405.zip"2. Open "SampleScene" from the Project window3. Select "GameObject" in ... Read more
Canvas Scale flickers when interacting with windows on a different resol...
How to reproduce:1. Open user-submitted project (CanvasBugReport)2. Open the SampleScene3. Make sure 'Low Resolution Aspect Ratios' ... Read more
[IMGUI] GUILayout.TextField saves only first digit
Steps to reproduce: 1) Download attached project and open in Unity2) Play the Menu scene3) Try writing numbers in Object Count: fiel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS