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[XR][Stereo360] Depth buffer is miss-aligned in Forward Rendering when r...
Repro steps:1. Open user attached project2. Select GameObject "TimeLine" in the Hierarchy3. Make sure the Timeline Window is open an... Read more
[LWRP/VRLW] On Android and iOS, UI images transparency doesn't work
How to reproduce:- Open the attached project- Switch to Android or iOS build platform- "Build and Run" to a device Expected:The imag... Read more
SceneView renders legacy skybox when custom RP is active
SceneView still renders legacy skybox when custom RP is active. Tested with HDRP, but I'd assume this is the case for any SRP.This i... Read more
[Vulkan] Dynamic mesh corruption with Native graphics jobs - flickering ...
Steps to reproduce:1. Open user attached project2. Build for Windows Standalone3. Observe the flickering or disappeared cubes Expect... Read more
Unity crashes on ApplyMaterialPassWithCache when changing the Material S...
How to reproduce:1. Open the user-submitted Project2. In the Project Window, click on the "New Material" and change the shader to "N... Read more
[Vulkan] HD template error spam: "Compute dispatch: missing texture ID <...
-e: follow up from case 1077485--errors being spammed on Vulkan for Linux and Windows, not being thrown on DX12 or Metal -repro:--cr... Read more
Depth is not written to depth texture when using Camera.SetTargetBuffers...
To reproduce:1. Open project2. Build and run 'main' scene3. Observe, that scene is fully in black color4. Open 'CustomRT' script, co... Read more
CommandBuffer.GetTemporaryRT with custom size is incorrect when renderin...
Steps to reproduce:1. Open attached project2. Open "_BlurryRefraction" scene3. Make sure Main Camera rendering path is set to "Forwa... Read more
Built-in TextMesh objects get corrupted when setting the font at runtime
How to reproduce:1. Open the user-submitted project2. Enter Play mode and observe the TextMesh Object Expected result: the font is s... Read more
MeshTopology.Quads generates a draw call that uses 3 point patches inste...
According to Unity Documentation (https://docs.unity3d.com/ScriptReference/MeshTopology.Quads.html), MeshTopology.Quads should gener... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask