Search Issue Tracker

0
votes
Fixed

[LWRP] A problem with using multiple camera and setting Viewport Rect.

Graphics - General

-

Jul 10, 2018

-

Version/s:

SRP Repo: Issue #1454 When using multiple camera and setting Viewport Rect, this problem will occur. Setup a scene like a following:... Read more

0
votes
By Design

[LWRP] Only first pass gets rendered when using multi-pass shaders

Graphics - General

-

Jul 10, 2018

-

Version/s:

SRP Repo: Issue #1469 I'm currently porting over shaders from a project which uses a multipass shader. However, only the first pass ... Read more

0
votes
Not Reproducible

[XR][Hololens][URP] With shadows enabled, the scene is flipped and follo...

Graphics - General

-

Jul 10, 2018

-

Version/s:

SRP Repo: Issue #1498 We're developing for Hololens on Unity 2018.1.0f2, LWRP 1.1.10-preview.(We had the same issue making some trie... Read more

0
votes
Not Reproducible

[LWRP] UV Set for LW shader

Graphics - General

-

Jul 10, 2018

-

Version/s:

SRP Repo: Issue #1534 What happened?I cannot find the UV Set setting for LW Shaders. Is it possible to have Animated Scrolling textu... Read more

0
votes
By Design

[LWRP] WaterTile.cs Camera.current null exception.

Graphics - General

-

Jul 10, 2018

-

Version/s:

SRP Repo: Issue #1541 What happened?In WaterTile.cs ( From Standard Assets/Environment ) when rendering the Game view, the function ... Read more

0
votes
By Design

[LWRP+Shadergraph] Shader graphs with transparent surface type do not re...

Graphics - General

-

Jul 10, 2018

-

Version/s:

SRP Repo: Issue #1592 What happened?Custom shader (shader graph) with a master node's surface type set to transparent, set to a mate... Read more

0
votes
By Design

[LWRP] Normal map not applied in build when material is built on the fly

Graphics - General

-

Jul 10, 2018

-

Version/s:

SRP Repo: Issue #1601 What happened?Normal map of materials created on the fly shows up in the Editor but not in the build. Read more

0
votes
Duplicate

[LWRP] Shadow cascades double tris of scene

Graphics - General

-

Jul 10, 2018

-

Version/s:

SRP Repo: Issue #1607 What happened?When I use two Shadow cascades, the scene draws more than double of tris. Is this expected behav... Read more

0
votes
Duplicate

[LWRP] Objects are not dynamically batched when rendering shadows, resul...

Graphics - General

-

Jul 10, 2018

-

Version/s:

SRP Repo: Issue #1615 What happened?When rendering shadows, objects are not dynamically batched like they used to be using builtin r... Read more

0
votes
By Design

Scene View hitches when assets/renderers come into view

Graphics - General

-

Jul 03, 2018

-

Version/s: 2018.2.0b9

How to reproduce:1. Download and open the project from OC.2. Load Book of the Dead Asset Library3. In the Scene View fly past the as... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.