Search Issue Tracker
Deleting many scenes at once creates dialog that does not fit in screen
Steps to reproduce:1. Download and open attached project "New Unity Project 11.zip" (Or have a project with a lot of scenes, e.g. on... Read more
Impossible to overwrite folders with create new project wizard
To Reproduce:1. Create a new folder and pick a name for it (test for example)2. Open Unity Project Wizard and try to create a new pr... Read more
Particle System gizmo never shows up
1. load attached project or create one from scratch2. go to GameObject -> particle system Result: the gizmo never shows up, even ... Read more
Stretching window is not restricted past EditorWindow.maxSize
Reproduction steps:(Gif attached)1) Open users attached project.2) In the toolbar click Test Bug > Open Window with Bug.3) Stretc... Read more
Using Select Dependancies breaks Editor's fonts
To Reproduce: 1. Open the attached project goto scenes/game & click 'Select Dependencies' on the scene 'First_Playable'. 2. All ... Read more
Unity does not start if scene and its built lighting are named as library
Steps to reproduce:- Open attached project and scene named "library" which can be found under Assets/Scenes- On the top menu select ... Read more
Selection List Bug- uGUI beta
When using the the sample project provided with the 4.6 beta, I was looking into the scene called "widgets", when using the selectio... Read more
[Usability] Build Settings window is confusing when platform support is ...
Reproduction steps:1. Launch 5.3+ Unity editor with missing target support modules.2. Go to "File > Build Settings".3. Select any... Read more
The padding is missing on the top part of the Color window
The padding is missing on the top part of the Color window - please see attached screen shots. Regression from 4.3.4f1. To reproduce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS